One Is Not None: Beta Updates and Gratitude

tl;dr: To everyone who’s tried out the app, and especially those who have submitted feedback, thank you! I’ve shipped some highly requested features like commander damage → life total syncing, and fixed a bunch of bugs. This release I had to make a fundamental change to the database so you might see a crash on launch, but this is a one-time thing. Delete and redownload the app and you’re good to go.

Thank You!

The response to my announcement last week has been incredible. After launching One Is Not None into a public beta, I've had hundreds of folks sign up to be beta testers. Many of you have already sent tons of feedback and I'm so ecstatic that there are people with an appetite for a new app on the scene. Thank you to everyone who has expressed interest and support, and thank you especially to my beta testers who are helping me make this app as good as it can be.

Also, if you wanted to follow along with news and developments, I’ll always be posting on this blog, but you can now also follow me on BlueSky @thehonkingsmith.com as well as on Mastodon @thehonkingsmith.

This past weekend, I released the first update to One Is Not None and there's a ton to check out if you’ve got the beta:

New Features

The new secondary counters shown on the main screen.

  • Commander damage now syncs with life totals (highly requested!) You can turn this off by tapping on the gear icon then Customize on the top left.

  • Secondary counters like commander tax, poison, and energy now appear on the main life counter views. Currently I'm using text labels for them but I'm looking into using icons for the labels instead to make it cleaner and more compact.

  • You can now reorder players by tapping on the "Change Order" button at the top of the player configuration section.

  • The first player chooser animation now has three different modes. "Speedy" is the new default and is, well, speedier than the animation before. For those that liked the suspense, the previous animation continues to exist as a "Suspenseful" option, while "None" is the option that eliminates the animation altogether. You can change this setting in the Customize menu.

  • There's a new option for the gear icon to be a neutral gray instead of color-matching the life counters. You can find this option in the Customize menu.

Bug Fixes

  • iPad users should now be able to use the "Reset Game" and "Clear All Settings" buttons. They previously didn't do anything.

  • Some users had difficulty consistently hitting the secondary counter button on the main view (the little black circle button with the sliders). I've increased the size of the tap target slightly to help with this issue, but let me know if it's still a pain point.

  • When using partner commanders, the app will now correctly show two separate commander tax trackers. Currently they're not differentiated in label or anything, but I'm thinking about how to improve that.

Heads Up

One thing I think is important to call out is because I messed up a bit early on in the development process, I had to fix something I was doing incorrectly with the database. This means that, this one time only, you might see a crash on startup, and your configuration options will not be preserved after installing this version. If I've done my job right, this shouldn't ever happen again. If you do see a crash, delete and redownload the app from TestFlight and everything should go back to normal.

Thank you again to everyone who has expressed interest in the app! I'm working hard so that the app will see a public release as soon as possible. As always, feel free to drop me any feedback you have at feedback@thehonkingsmith.com.

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