One Is Not None Preorder Is Live!
The title says it all. After a six week beta period where over a thousand games of Magic: the Gathering have been played using One Is Not None, preorders for the official launch are live! The app will release Monday, April 7, 2025. The beta process saw way too many changes to list, but here are some notable improvements that were made thanks to all the amazing the feedback:
- Commander damage now syncs with life totals (can be disabled)
- Secondary counters like commander tax and poison appear on the main life counter screen so the information is visible at all times
- Players are automatically knocked out upon reaching 0 life, 10 poison, or 21 commander damage (can be disabled)
- New customization options around app behaviors like the speed of the random player chooser and the color of the center icon
- 20+ bugs identified and fixed
It's been an incredibly productive beta period, and while I'm nowhere near done with the app, I finally feel ready to share it with the world at large.
I would also like to take a moment to thank some folks. This is my very first independently developed app and I couldn't have done it without so much love and support from lots of folks. First and foremost is my wife. Without her support, guidance, and occasional bit project management, this app would never have seen the light of day. However, I never would have even started if I hadn't been inspired by my newborn son. Watching him learn and grow made me want to broaden my horizons which finally gave me the push I needed to build and release my own app.
That said, the process of building something from nothing has at times been challenging, so I wanted to give special thanks to folks who supported the app in various ways.
- Benji Debnam, who graciously donated time and design expertise to help me achieve the final polish of the app's initial version.
- Matthew Skiles who nailed the app icon's design on the very first try and went above and beyond to make it customizable.
- My buddy Chris, who doesn't build iOS apps or play Magic but was always there to listen to me talk.
- My friends Sean, Jim who test drove the app with me and gave me great feedback.
- All of my beta testers. It's because of you all that I've been able to make the app what it is, and I'll be continuing to rely on you as I add new features to the app.
To all of the folks listed here, and certainly some that I forgot, thank you. You've helped make one of my dreams come true.